Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:03.100455 |
Stdout |
Using test set: GL_ARB_depth_buffer_float Testing GL_DEPTH_COMPONENT32F - no stencil. Testing GL_DEPTH32F_STENCIL8 Probe color at (1,32) Expected: 0 0 0 Observed: 127 127 127 |
Stderr |
SWR detected AVX2 vert shader 0x7fb4bf2e2000 frag shader 0x7fb4bf2e0000 vert shader 0x7fb4bf2de000 frag shader 0x7fb4bf2dc000 fetch shader 0x7fb4bf2da000 vert shader 0x7fb4bf2d8000 frag shader 0x7fb4bf2d6000 vert shader 0x7fb4bf114000 frag shader 0x7fb4bf112000 fetch shader 0x7fb4bf110000 SWR destroy screen! |
Environment |
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /home/ilia/src/piglit/bin/fbo-clear-formats GL_ARB_depth_buffer_float stencil -auto -fbo |
dmesg |